![]() ![]() If you talk to them about their robes, Shay will have to fight them for the robes. Give her the Baby Radiation Suit as a pattern, but you'll still need new material for the suit, which you can get from Dead-Eye Dawn and Courtney. Twyla, the rejected maiden, can help you make a new radiation suit. ![]() Items required for this objective: Baby radiation suit, money, cupcake, cane, Dead-Eye druid robes ![]() When this happens, Shay's father will complete the solution and take it to Alex's ship. Subsequently add and each one and check the pH level with Shay's Spoon until the level reaches exactly a pH level of 7. You can raise the pH level by 3 when adding the Egg Shell to the solution, and lower it by 2 with the Peach. Go back to Shay's father to balance the solution. After the cutscene finishes, you can pick up the Egg Shells. Exit the area and use the fruit tapper on Jessie's egg to help it hatch. Pick up a Peach then head back up the tree. Then, head all the way to the left side to speak with Hunter (he is drinking peach juice). Ignore the Dead-Eye Druids for now and fall through the whole by the tree's center. Go to Meriloft and head to the west cloud with the fruit tree. To change up the pH to a level of exactly 7, you need to use both the Egg Shells, and a Peach. Use Shay's Spoon on the solution to have it tell you the level that the pH has reached. To accomplish this you need not only something to measure the pH of the liquid, but items to change it for Shay's father to complete the solution. Items required for this objective: Peach, fruit tapper, egg shell, spoonĪfter talking with Shay's father, you discover that he needs help balancing the pH of the solution he is making for the hull of Alex's ship. Take it back to Car'l in town and show it to her and she will give you the Knot Diagram for unraveling knots. She can make a Knot Diagram for you to follow, but needs a pencil in order to do so. Finish all of her dialogue to learn that she can help you with untying all kinds of knots. When you arrive in town, talk to Car'l, the resident Knot specialist. To accomplish this you need to head back down to the surface and back to Shellmound. No matter what you do to help him, the knot will always be tangled up. More so over, there is a knot that F'ther sees that could help save his brother, but every time he tries to untie it, the knot gets worse. However when you try to climb the ladder, the entire structure sinks into the clouds because of your weight. You need to help Lightbeard get down from his high cloud. Here, you'll see F'ther and his brother Harm'ny Lightbeard. Items required for this objective: Knot specialist, pencil, knot diagramĬlimb the ladder up to Meriloft. Even though its built exactly like how you need, you can't really use a sand item on Alex's ship. Show Marshall Dune the Superconductive Gyroscopic Hypercan Schematic and he will build a sand version of it. A Tuner will pop out of his mouth that you can pick up and he will be able to talk normally. Take it to Marshall Dune and have it squeeze him to clear out his throat. Eventually the Snake will pass out and you can pick it up off the ground to add to your inventory. When this happens don't do anything and wait a bit. When you approach the french horn, a Snake will jump out and begin squeezing Shay. ![]() Instead of going right towards the cabin, continue going down the path to the left tree area. Head out of town and go all the way to the area outside of the cabin where Curtis is located. In order for you to help him, you need to somehow apply pressure to get his throat clear. You can speak to him at the top section of the center of Shellmound, but he can't help until he stops chocking. If you haven't already, make sure you got the Superconductive Gyroscopic Hypercan Schematic by speaking to Alex. To get the Hypercan, you now need to help Marshall Dune. Items required for this objective: Superconductive Gyroscopic Hypercan schematic, snake, hypercan sand model, Vella's missing person flyer, tree sap, hypercan mold ![]()
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